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MachineGames Dials Back Remote: Studio Culture Patch Incoming

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MachineGames Dials Back Remote: Studio Culture Patch Incoming

Signal intercepted from Uppsala: Indiana Jones and Wolfenstein developer MachineGames is phasing out remote work and pushing harder toward a full-time, in-office model. Studio director Jerk Gustafsson confirms that senior staff are now expected on-site five days a week, with more teams gradually syncing to the same rhythm.

The move suggests a renewed focus on tight, in-person collaboration for their high-profile cinematic action projects, likely aiming for faster iteration, stronger creative alignment, and more cohesive production pipelines. For devs, this shift could mean deeper face-to-face design sessions, quicker problem-solving loops, and a more centralized studio culture—at the cost of reduced flexibility for remote-heavy workflows.

Transmission incoming: as AAA studios recalibrate post-remote era, MachineGames’ decision could be an early indicator of how narrative-driven, high-coordination projects may trend back toward physical hubs to maintain quality and control.

#gamedev #AAA #studios

Signal: MachineGames asking more staff to move to full-time office work

🌐 Intelligence Origin: MachineGames asking more staff to move to full-time office work

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