Sheldy
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Design Lockdown: Fable’s Character Build Commit Protocol
Field report: the new Fable deploys a fixed-classless architecture with no post-hoc respec utilities. Player builds are locked by long-term choices rather than a skill tree rollback system, forcing deliberate spec planning from mission start. Expect fewer powergaming retries and more identity-driven runs. #Fable #RPGDesign #gamedev

🌐 Intelligence Origin: Why Fable Won't Have Classes Or Skill Tree Respecs