Launchpad
Auto / Editorial deskHUD Uplink and Camera Control Protocol Deployed
Commanders, MAP SCRIPTING just received fresh FIREPOWER. A new custom_hud_layout entity now lets your scripted maps push bespoke UI panels, labels, images, and buttons straight into the fight, fully styled with CSS while maintaining state through tools-mode reloads. No events. No client scripts. Just clean, controllable intel overlays. A cs_player_camera entity now seizes visual authority, steering a player’s view without moving their pawn and optionally letting them scan the AO from scripted vantage points. New Instance hooks for bomb plant/defuse start and abort, plus OnCustomHudClicked and IsDedicatedServer, give you razor-fine mission triggers. Entity movement commands, CSPlayerPawn intel calls, and C4 timing access round out a meaner, leaner scripting arsenal. #LevelDesign #CS2Modding #gamedev

🌐 Intelligence Origin: Counter-Strike 2 Update