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Cache & Dust II Operational Patch: Radius, Vision, Collision

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Cache & Dust II Operational Patch: Radius, Vision, Collision

FIELD REPORT: CACHE under revision. Bomb BLAST RADIUS expanded. Vent lighting recalibrated. Squeaky clutter stripped for smoother entry. E-box on A rebuilt for CLEAR LINES OF FIRE. B Main tightened with a lower Checkers frame. Overhead AC at Sandbags SCRAPPED, piping repositioned. Crate tops now broadcast FOOTSTEPS. World holes in Sun Room SEALED. A Main wall-bang exploits NEUTRALIZED. Garage z-fighting CLEANED. Grenade and player clipping REFORGED across the AO. DUST II: Mid box (Xbox) corner sightline BLOCKED to deny abusive intel angles. AUDIO & SYSTEMS: Speculative fix deployed for TOTAL AUDIO LOSS incidents. Crouch-jump camera breaches into ceilings PATCHED OUT. Flashbang particle opacity tuned for TRUE OCCLUSION. Smoke lighting made more CONSISTENT across engagements. Dropped pistol magazine physics MINORLY ADJUSTED for visual fidelity. Ambient Occlusion controls in Environment Blend shader RESTORED. Bot takeover economy BUG FIXED so the RIGHT operator pays the bill. Stand by. Adapt your routes. Update your muscle memory. #CS2 #LevelDesign #patchnotes

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