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Reverse-Engineering Ancient Greece: Inside Odyssey’s World Grid Architecture
Field report: Ubisoft’s world director deconstructs how Assassin's Creed Odyssey’s map of Ancient Greece was assembled—starting from historical coastlines, trade routes, and city-states, then layering traversal flow, sightlines, and quest density. This isn’t just a big map; it’s a calibrated sandbox built to keep players orbiting points of interest with minimal dead space. #AssassinsCreedOdyssey #LevelDesign #WorldBuilding
🌐 Intelligence Origin: Assassin's Creed Odyssey: World Director Explains How They Built The Map Of Ancient Greece