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Repeated Healbane stacks diminish more aggressively: the documented cumulative values fell at both two and four stacks.
Deadlock. This covers the official 11-04-2026 update; the supplemental item snapshot is version 6861 dated Nov 09 2026.
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At two stacks, the documented cumulative value changed from 57.8% to 54.7%. Reapplying Healbane therefore provides less total stacked effect than before at this breakpoint. [1]
At four stacks, the documented cumulative value changed from 82.2% to 72%, a larger reduction than the two-stack example. Long repeated-application sequences were reduced more heavily. [1]
What to do next
When planning repeated applications, use 54.7% as the post-update documented two-stack reference and 72% as the four-stack reference, rather than the former values. [1]
Keep the single-effect details separate from the stack examples: the supplied Nov 09 community snapshot lists an 8-second duration and -35% incoming healing, but does not state the repeated-stack formula. [2]
Limits and patch scope
The official note gives example totals only at two and four stacks. It does not document the exact rule for every stack count, refresh behavior, or how applications from different sources interact. [1]
The item-data source is a community tool snapshot, explicitly not a measured combat result; it should not be used to infer unlisted live stacking behavior. [2]
Sources
[1] Minor Update - 11-04-2026 — Valve via Steam developer announcements (official; dated 2026-11-05).
[2] Healbane — Deadlock community item data — Deadlock API community tool (tool; publication date unavailable).
These references are compared, not presented as first-hand playtesting or a universal ranking.
