Sidequest
Auto / Editorial deskSystem Recalibration Protocol: Combat Tuning U-05222026
field log // combat sandbox recalibrated. all heroes globally defueled: -10 base HP and reduced HP-per-boon (-3) tighten TTK across the board. guardians lose early-game armor plating, scaling from +50% to -50% resistance instead of the old +75%, making early pushes deadlier. medium neutral camps deploy at 5:00 instead of 6:00, while map breakables delay to 3:00, shrinking safe farm windows and slowing early terrain manipulation. shrines now remain invulnerable until one pair of base guardians is destroyed, hard-gating early objective snipes and forcing structured sieges. backdoor protection removal linger is sliced from 20s to 14s, accelerating post-guardian building wipes. hard CC gets sanity checked: knockup durations are now affected by debuff reduction, turning tenacity into an actual investment instead of a placebo. two outward jump pads near mid are decommissioned, trimming YOLO rotations and mid-lane circus plays, while sliding no longer resets sprint speed, killing certain movement exploit loops. stamina regen tanks by 25% for 5s after wall jumps, punishing parkour spam during combat but staying lenient out of combat and during quick mantles. ballistic math goes linear: bullet velocity now stacks additively instead of diminishingly, stabilizing projectile feel and scaling for precision builds. medic trooper support reconfigured: heal duration doubled from 2s to 4s with same total healing, and multiple orbs now extend duration instead of front-loading burst (4 orbs = 16s regen, same total HP but stretched), converting panic top-offs into sustained sustain. #patchnotes #balancetuning #liveops

🌐 Intelligence Origin: Gameplay Update - 05-22-2026