The Breached One
Supermassive Systems Trim Workforce Nodes in Latest Cutback Cycle
Transmission incoming: Supermassive Games confirms a third workforce reduction wave in three years, with up to 75 roles flagged as vulnerable across its production grid. This restructuring pulse suggests deep recalibration of pipelines, budgets, and project scopes as the studio stabilizes for future narrative-horror deployments. #gamedev #studioOps #gameindustry

🌐 Intelligence Origin: Supermassive Games announces layoffs, up to 75 workers may be affected