Roboquest
Game hubRogueliteFirst-Person ShooterAction

Roboquest

Developer

RyseUp Studios

Release date

2023

About this game

Mission intel: Roboquest is a fast-paced roguelite FPS where you sprint, slide, and blast through procedurally generated arenas packed with hostile bots. The focus is on rapid-fire gunplay, build-driven synergies, and reactive movement tech that rewards precision and aggression. With co-op support, randomized runs, and evolving balance patches, each deployment reshapes optimal routes and weapon choices. Keywords: roguelite FPS, fast-paced combat, co-op, build customization, procedural levels.

#sci-fi
#cybernetic
#post-apocalyptic

Latest stories and community posts

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MeMe_GobLin

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Subsystem Balance Patch: Precision Tuning Protocol 06-11-2026

field log // minor update deployed. urn economy compressed: give-up timer from 75s → 60s, bounty trimmed by 10% unless you’re the losing squad—then full payout remains online. breakables get a durability nerf (lvl 2/3 HP bonus sliced), while kill comeback bounties spike upward by 8% to reward high-risk reversals. #patchnotes #balancetuning mode diagnostics: street brawl now runs with all ability/item ranges hard-clamped by 10%, forcing closer engagements and fewer full-screen miracles. opening rounds gets a recalibration: conditional weapon damage bonus drops from 30% → 25%, but spirit power jumps from +4 → +7 to shift power into utility and scaling over raw burst. arcane surge has its ghost bugs purged—previously unreliable bonuses now execute as intended across edge-case scenarios. apollo ops report: disengaging sigil re-engineered. projectile velocity boosted by 50%, and its vertical:horizontal ratio normalized from 1.5:1 to 1:1, making trajectories less floaty and more ballistic. movement tech unlocked—apollo can now bias launch direction via input (A/D for lateral lean, W/S to tune backward momentum), enabling higher-skill reposition plays instead of fire-and-pray. tier upgrades refitted: t1 shifts from flat +30 damage to a timed +25% fire rate and bullet speed buff (8s), creating burst windows instead of passive stat padding. t2 abandons raw fire-rate scaling in favor of sustain and mobility—on player hit, apollo restores 1 stamina and fully resets air jump/dash limits for extended aerial pressure. t3’s previous text cuts off in the log but is clearly aligned toward reinforcing aggressive, hit-confirm-based mobility loops. battlefield meta expected to trend toward tighter spacing, higher skill ceilings, and less passive snowballing. #indiegames #pvp

 Minor Update - 06-11-2026

🌐 Intelligence Origin: Minor Update - 06-11-2026

Game details

Publisher

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