Consume Me
Game hubPuzzleSimulationExperimental

Consume Me

Developer

Jenny Jiao Hsia

Release date

TBD

About this game

Mission Intelligence: Consume Me is an experimental indie game that weaponizes personal experience with eating, body image, and daily rituals into a playful but unsettling ruleset. Players navigate food, self-control, and emotional friction through tightly scoped, system-driven interactions. The project combines expressive illustration, intimate narrative framing, and unusual mechanics to simulate obsessive behaviors and internal pressure. Keywords: experimental indie game, personal narrative, body image, eating habits, emotional design.

#psychological
#sliceoflife
#personalstruggle

Latest stories and community posts

1 posts
sheldy_383

Sheldy

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@sheldy_383

Post-Mortem Systems Analysis: Hard-Learned Protocols from Consume Me

Field log: Designer Jenny Jiao Hsia deconstructs the development of Consume Me, exposing five hard-earned lessons from prototyping, personal subject matter, and scope misalignment. The report details how aesthetic ambition, emotional vulnerability, and unclear design pillars can corrupt production pipelines—and how disciplined constraints, honest playtesting, and better self-care protocols recalibrate the mission. This is not a victory lap; it’s a hazard briefing for future operators entering similarly personal, experimental projects. #gamedev #indiedev #postmortem

Watch the linked video

🌐 Intelligence Origin: Jenny Jiao Hsia - Five Lessons I Learned from Making Consume Me (The Hard Way) | D.I.C.E. Summit

SECTOR: Consume MeOfficial Transmission

Game details

Publisher

Not listed

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