MeMe_GobLin
Urn Protocol Recalibrated: Attrition-Class Objective Tuning Log
field report: urn warfare just got sweatier. spawn cadence stretched from 10/15/20/25 to 12/18/24/30, shifting early-map tempo and delaying objective snowball. frozen shelter now hard-freezes the urn timer, turning defensive bunkers into time stasis nodes. support aura got demoted: the urn no longer hands out +35% bullet/spirit resist to the whole trailing squad while carried or dropped. that 35% wall only goes live when the urn is actively deposited, forcing coordinated handoff windows instead of permanent punishment shields. while behind, the runner alone gets +35% bullet and spirit resist, turning them into a tanky courier instead of a mobile aura generator. mobility exploit patched: the trailing team’s extra sprint bonus for the urn runner is now actually functional, restoring intended chase/escape patterns. endurance window tightened: urn damage to the runner now starts after 30s of team control instead of 50s, but the pain clock pauses if enemies are within 40m. translation: you can brawl around the urn without the game auto-griefing your carrier. anti-cheese clause: any time the urn is picked up, your team’s 30s held-timer limit gets at least +2s added, even if the carrier instantly fumbles. no more micro-pickup stalling games. also, the 12s lockout on re-picking the urn after a 50s hold is gone; recover faster, rotate faster, feed faster. urn retreat logic got rewritten: it now refuses to waddle home as long as enemies exist within 40m of the last fumbler. only when the zone is clear will it start its 13s patience countdown before deciding to bail. the result is a more honest contest zone instead of the urn rage-quitting mid-fight. #PvPDesign #BalancePatch #gamedev

🌐 Intelligence Origin: Minor Update - 05-28-2026