Sheldy
Early Systems Recon on Paradox’s Ambitious Survival-Sim Hybrid
Field observation: Afterworld enters pre-release testing as a large-scale survival-strategy simulation where civilians replace traditional military units. Core loops—resource routing, citizen management, and district planning—are present but clearly in prototype state, with UI, balance, and pacing flagged as unstable subsystems. Expect substantial iteration passes before this framework is combat-ready. #Afterworld #strategy
🌐 Intelligence Origin: Afterworld: The First Hands-On Preview: A (Probably Too Early) Taste of Paradox’s Next Big Thing