
Close Quarters
Tier 1
- 20% Melee Resist
Item details
Deal additional Weapon Damage when in close range to your target.
- Weapon Damage (within Range)
- 20 %
- Close Range
- 15m
- Melee Resist
- 20 %
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Items use universal slots. Nine are available initially; Walker objectives unlock three more. Hero level is separate from the cost of this loadout.
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53 weapon items · Full costs include upgrade components.

Tier 1
Deal additional Weapon Damage when in close range to your target.

Tier 1

Tier 1
Your next headshot against an enemy Hero deals bonus weapon damage .

Tier 1

Tier 1

Tier 1

Tier 1
Your next bullet will heal you based on what target you hit.

Tier 2
While reloading, pressing Reload during the highlighted portion will instantly finish your reload and grant you Fire Rate , Bullet Lifesteal and Move Speed .

Tier 2 · Active
Removes the Move Speed penalty while shooting. Gain bonus Move Speed and Slow Resistance .

Tier 2
Increases Weapon Damage as you continuously fire your weapon.

Tier 2
When you Dash-Jump you gain Fire Rate and bonus Ammo until your next reload. Lasts up to 7s.
Upgrades from: Extra Stamina

Tier 2
Deal additional Weapon Damage when beyond a minimum distance from your target.

Tier 2
Your next Heavy Melee attack against an enemy deals increased damage .

Tier 2
Your next bullet deals bonus spirit damage .

Tier 2
Your attacks have additional Weapon Damage against enemies above 50% health .
Upgrades from: High-Velocity Rounds

Tier 2
Dealing significant weapon damage replenishes a charge for each of your charged abilities .

Tier 2
Your bullets build up a Movement Slow on enemies.

Tier 2
Your bullets apply a debuff that reduces the Spirit Resist of the target and grants you and your allies Spirit Lifesteal against them.

Tier 2 · Active
Make your weapon fire multishot . Hitting more than one Hero per attack will grant a stacking weapon damage bonus . Targets can only be hit once per multishot.

Tier 2
Dealing weapon damage at close range opens a wound and grants you bonus move speed . Wounded enemies take spirit damage over time , have reduced bullet resist , and are revealed through walls .

Tier 2
Upgrades from: Rapid Rounds

Tier 2
Upgrades from: Extended Magazine

Tier 2
Landing a Headshot reduces their Bullet Resist .

Tier 3 · Active
Throw a flask that explodes on contact, creating an area that does increasing spirit damage per second and reduces enemy Bullet Resist . 50% less effective vs non-heroes.

Tier 3
Imbue an ability with increased range . Dealing damage with that ability grants you increased weapon damage per unique hero hit . Has reduced effect on non-heroes.
Upgrades from: Mystic Expansion

Tier 3
Your Weapon Damage increases as you take sustained damage.

Tier 3 · Active
Toggle: Continually sacrifice Health to improve fire rate , Debuff Resistance and Move Speed .

Tier 3
Briefly gain Fire Rate and Move Speed when one of your bullets hits an enemy hero.
Upgrades from: Rapid Rounds

Tier 3 · Active
Target an enemy NPC and consume it for 170% Bonus Souls and grants a powerful long lasting buff.
Upgrades from: Monster Rounds

Tier 3
Grants Bullet Resist when your bullets hit an enemy hero. Each shot can only grant one stack.
Upgrades from: Extended Magazine

Tier 3
Your next attack will fire twice in quick succession with increased damage and velocity. This attack consumes extra ammo.
Upgrades from: High-Velocity Rounds

Tier 3
Your next headshot against an enemy Hero deals bonus weapon damage , heal you, and briefly grants bonus move speed .
Upgrades from: Headshot Booster

Tier 3 · Active
Provides Bullet Resist to nearby friendly units. Provides move speed and fire rate to you and nearby allies. Minions get double value.

Tier 3
When you are above 65% health , deal additional Weapon Damage and your bullets reduce enemy Bullet Resist .

Tier 3
Reduces nearby enemies' Bullet Resist and Fire Rate . If there is only one enemy hero nearby, this effect is doubled .

Tier 3
When in close range to your target, gain Weapon Damage and your bullets apply a Movement Slow .
Upgrades from: Close Quarters

Tier 3 · Active
Become Stealthed . Whenever you take damage while Stealthed you get briefly revealed. Attacking or using an ability will end your stealth and start an ambush , temporarily granting you bonus Fire Rate , Spirit Power and Melee Damage .
Upgrades from: Sprint Boots

Tier 3
Deal additional Weapon Damage when beyond a minimum distance from your target.
Upgrades from: Long Range, High-Velocity Rounds

Tier 3
Upgrades from: Spirit Shredder

Tier 3
Your bullets have a chance to shock your target. The shock will jump to a nearby enemy.

Tier 3
Your bullets build up a Bleed on enemies, causing them to lose a percentage of their Max Health over time. Also reduces Incoming Healing on the bleeding target.

Tier 3
Your bullets build up a Movement Slow on enemies.
Upgrades from: Slowing Bullets

Tier 4
Your Bullets have a chance to become unavoidable, piercing through enemies and ignoring their Bullet Resistance .
Upgrades from: High-Velocity Rounds

Tier 4 · Active
Launch a projectile that deals damage , applies a strong slow that recovers over time, prevents Stamina usage and Silences their movement-based items and abilities .
Upgrades from: Tesla Bullets

Tier 4
Landing a Headshot will reduce their Bullet, Spirit Resist, and Incoming Healing .
Upgrades from: Weakening Headshot

Tier 4
Your melee damage will restore ammo and apply a stacking bullet resist debuff on enemies. Heavy melee applies 2 stacks. If the target reaches max stacks, they will be stunned .
Upgrades from: Melee Charge

Tier 4
While you are below 50% health , you gain stat bonuses for a duration and existing debuffs on you are reduced.

Tier 4
Each hero kill grants permanent Fire Rate (up to a max of 8 times). Death results in the loss of 1 stack.

Tier 4
Your bullets have a chance to be empowered, causing them to deal bonus weapon damage on hit. Bonus damage cannot Crit.

Tier 4
Your bullets will ricochet on enemies near your target, applying any bullet procs and dealing a percentage of the original damage.

Tier 4
Your bullets build up to a Silence . Victims are immune to the build up for 10s after silence expires.

Tier 4
While in-combat whenever you cast an ability or item, gain a stacking buff that improves fire rate and reload speed. Each stack refreshes the duration.

Tier 4
Gain bonus Fire Rate , Spirit Power and Spirit Lifesteal by charging up when shooting enemy heroes.
Upgrades from: Spirit Lifesteal
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Compare static body-shot damage and item investment. Abilities, conditional effects, headshots, falloff and combat uptime can change the outcome in a match. This is not a full combat or DPS simulator. Check an item’s details and test your final build in the sandbox.
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