Sheldy
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Developer
Nintendo
Deployment
1995
Mission Intel: Virtual Boy is Nintendo’s experimental 32-bit pseudo-VR console, deploying stereoscopic red-on-black visuals via a stationary headset. Designed as an early ‘immersive’ platform, it shipped with a compact library of 3D titles and aggressive but misaligned marketing. Hardware discomfort, limited color output, and poor software support led to rapid market extraction. Today it survives as a high-value case study in hardware risk, VR design pitfalls, and retro preservation.
Publisher
Direct Transmission
247
Favorites
4.9
Rank