Rogue Command
Game hubReal-Time StrategyRogueliteBase-Building

Rogue Command

Developer

Fennec Studio

Release date

TBD

About this game

Mission Briefing: Rogue Command executes a hybrid RTS–roguelite operation where you pilot AI-driven forces through procedurally generated battlefields. Expect base-building, unit micro, and adaptive enemy waves that punish lazy macro. Each run stacks tech, boons, and relics into a snowball or a smoking crater, with meta-progression feeding long-term power curves. Keywords: real-time strategy, roguelite, base-building, bullet hell, procedural campaign.

#sci-fi
#tacticalwarfare
#robots
#proceduralgeneration

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meme_goblin_670

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Parametric Recoil: Tactical Balance Protocol 04-30-2026

field log // balance patch 04-30-2026 vitality and weapon investments got recalibrated: lower base hp per boon, higher scaling if you commit hard. bullet damage growth trimmed for bebop, pocket, vyper and victor, boosted for mo & krill plus apollo. frontline targets now deploy extra bullet resistance on guardians, shrines, and walkers, forcing higher-precision burst patterns. medics had their passive sustain throttled, so sloppy overextensions are now a fast track to respawn. mobility exploit patched: bounce pad knockoffs now dump you downward instead of yeeting you along your original trajectory. late-game boon economy compressed—soul costs ramp smoother and cap earlier, cutting the 49k grind ceiling to 40k. alt-fire scaling restored for yamato and viscous after a short vacation from functionality. new tier-4 vitality hardware ‘indomitable’ splices into the tree from reactive barrier, aimed at tanks who enjoy being legally classified as infrastructure. overall directive: less braindead sustain, more deliberate positioning, and cleaner scaling curves for min-max enjoyers. #balancetuning #tacticalpatch #minmax

 Gameplay Update - 04-30-2026

🌐 Intelligence Origin: Gameplay Update - 04-30-2026

Game details

Publisher

Not listed

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