← AION2 database

Sources and coverage

Know what the numbers mean.

Breach is an independent fan reference. We link the items and monsters in a versioned client snapshot, and keep uncertainty visible.

The current snapshot

Steam client build 26262663, with English (en-US) labels. Imported 31 October 2026 UTC. Game region has not been independently verified.

Items
9,379
Monsters
7,826
Items with decoded icons
6,223
Monsters with linked item candidates
1,458

A record in the client does not prove that its content is released or obtainable in your region. Items without monster sources may come from quests, crafting, shops or other reward systems outside this snapshot’s loot graph.

Possible loot and missing mappings

Monster ownership is matched by exact game IDs. Additional reward branches and shared level-based pools follow explicit references. Monsters with similar names or nearby locations do not inherit one another’s loot. Variants keep separate IDs.

5,645 monster records have no explicit matching reward owner in the supplied tables. That means the mapping is unknown here; it does not mean those monsters drop nothing. Missing artwork is shown as missing rather than replaced with a different item’s picture.

Conditional estimates, not verified per-kill rates

The client stores reward weights on a scale of 100,000,000. A direct item estimate divides its weight by that scale. For a supported single-draw package, we multiply the package chance by the item’s conditional chance inside it. Different branches remain separate; their percentages are not added together.

For example, the sample level-12 shared pool’s armour package has a 1.821053% table chance. A glove’s conditional share is 17.34104%, giving approximately 0.31579% for that eligible reward evaluation. This is not evidence that every live kill invokes that pool under the same conditions.

Key rewards and additional branches can have unverified eligibility conditions. Race, repeated draws, player/monster scaling, events and server-side tuning can change results. Unknown or unsupported weights stay unknown; we do not turn them into zero or guaranteed drops. No kill samples or live-server measurements are included.

Base stats and possible item options

Base stats belong to the item definition. Possible suboption ranges and skill pools are separate: they do not describe the bonuses already rolled on your copy. Enchantments, binding percentages, installed stones and worn skins can differ between player-owned items.

Defense and HP use verified numeric units. Values marked “Raw client units” keep their recorded scale because their percentage or other conversion has not been established. Possible skill definitions follow the item’s exact referenced pool and retain their class and separate base, enchant and maximum level fields. These fields do not establish an upgrade formula or roll probability. Unavailable English skill names retain their game IDs instead of receiving invented names.

Artwork, identity and corrections

Names, artwork and underlying game content belong to NC/NCSOFT. Breach is not affiliated with or endorsed by NC/NCSOFT. Item icons are decoded from the same installed client snapshot; unavailable references remain explicit. The reference uses open-source Unreal reading tools and structural checks before normalizing the display records.

If a record differs from your game, include the item or monster link, your region and client version when reporting it through Breach support. Please do not send account credentials or other players’ private information.

Your farm list

Adding an item saves it in this browser only. Browsing does not save anything automatically. The list is shared by anyone using this browser profile and does not sync between devices. Deleting browser storage removes it. Breach’s optional analytics choice still controls measurement.