Merge Conflict
Merge Conflict is a 3-Energy rare DEX Minion with 3 ATK and 4 HP. Deploy: recover 1 Energy (shared 2/turn limit).
“Two heads. Four opinions. Zero clean branches.”
Energy3
Attack3
Health4
Affinitydex
Unlock requirementStarter collection
What this card contributes
Energy tempo that helps another card follow in the same turn.
When to play it
Sequence it before your expensive play and track the shared 2-Energy recovery budget. At 3 Energy it can define an early round or become one half of a late two-card turn.
DEX scaling
DEX Minions manipulate cards and Energy so you can act earlier and recover faster.
What to avoid
Cards and combos cannot recover more than 2 Energy per Commander turn, and unused Energy does not carry over.