BreachBeginner Guide

No rulebook required

Breach Arena, explained simply.

Use Breach. Grow six profile stats. Unlock cards. Build an eight-card squad. Beat The Moderator. Your rewards go back to the same profile.

Your normal Breach activity is your character build. Nothing is spent when a stat grows.

82 cards8 unlocked immediately3 battle sectors10 rounds maximum

The whole game in 20 seconds

Everything feeds the same profile.

Breach and Arena are not two separate accounts. Your activity on the main site builds the Commander you take into battle.

01

Use Breach

Check in, follow games, react, complete quests, and play Arena.

02

Grow your profile

Those actions raise your six permanent profile stats.

03

Unlock your squad

Your level and activity unlock cards and combat skills.

04

Win and progress

Verified wins give XP, Broin, and more profile progress.

Your first battle

Do these five things.

You can learn the finer rules later. This is enough to get a real match started.

  1. 1

    Sign in so your loadout and rewards can be saved.

  2. 2

    Open Collection and choose exactly eight unlocked cards.

  3. 3

    Equip one Active skill and one Passive skill.

  4. 4

    Start PvE, deploy Minions, then press Attack.

  5. 5

    Reduce The Moderator to zero HP before round ten ends.

Just looking?

Guests can practice. Sign in before playing if you want the result and rewards saved.

Enter Lobby

Profile becomes power

How each stat grows and what it does.

You do not assign points manually. Every player can grow every stat through achievements and ordinary activity. Specialist work only speeds up a preferred path.

Routine activity

Every 3 daily check-ins gives +1 to all stats. Likes, comments, and follows or saves add up to +5 more.

Achievements

Every unlocked achievement gives +1 to all six stats, plus +2 to +4 in its focused stat.

Choose your path

Arena, social activity, quests, profile progress, and creator work all lead to combat power.

STRStrength
To grow it

Unlock achievements and win Arena battles. Indie projects are an optional bonus.

In battle

Your STR Minions gain more ATK.

You can build STR entirely through achievements, daily activity, and Arena.

Exact math29 + shared progress + STR achievement rewards + PvE wins (max 12) + optional projects (max 12)
DEXDexterity
To grow it

Check in, like useful posts, follow games or people, and complete quests.

In battle

Your DEX Minions gain more ATK.

At 60 DEX, start with a fifth card. At 80, draw extra cards on rounds 3, 6, and 9.

Exact math19 + shared progress + DEX achievement rewards + quests (x3) + likes and connections (max 10)
CHACharisma
To grow it

Comment, follow or save things, and build connections. Publishing is optional.

In battle

Your CHA Minions gain both ATK and HP.

Social participation grows CHA even if you never publish a post.

Exact math9 + shared progress + CHA achievement rewards + comments and connections + optional creator bonuses
LCKLuck
To grow it

Unlock achievements and keep checking in. Contract stars accelerate it.

In battle

Swap more cards before round one.

You get 1 opening swap normally, 2 at 40 Luck, and 3 at 80.

Exact math19 + shared progress + LUCK achievement rewards + contract stars (x2) + masteries (x3)
VITVitality
To grow it

Maintain daily activity, level up, and complete verified matches.

In battle

Your Commander starts with more HP.

Commander HP grows from 24 up to 28 before skill bonuses.

Exact math19 + shared progress + VIT achievement rewards + level bonus (max 12) + match bonus (max 10)
MNTMentality
To grow it

Complete your profile and quests, then learn through Arena clears and defeats.

In battle

See more of the boss plan before committing your turn.

Preview 1 intent normally, 2 at 40 Mentality, and 3 at 80.

Exact math19 + shared progress + MNT achievement rewards + completed quests, clears, stars, and learning bonus

Simple stat rule: a matching STR, DEX, or CHA Minion gets +0 ATK from 0–39, +1 from 40–79, and +2 from 80–99. CHA gives the same bonus to HP.

Inside a battle

Three lanes. Two slots. One boss.

Place Minions where they can block enemy pressure, use one Active skill, and attack when your board is ready.

The Moderator24 HP
Sector 1Sector 2Sector 3
Enemy slotEnemy slot
Ctrl Alt Defeat3 ATK · 2 HP
Open slot
Enemy slotEnemy slotOpen slotOpen slot
Enemy slotEnemy slot
The Regexorcist2 ATK · 3 HP
Open slot
Your Commander24–28 HP
01

Energy refills

You start with 3 Energy. It rises to 4, 5, then 6 as the battle advances. Unused Energy does not carry over.

02

Deploy Minions

Play a card into one of three Sectors. Each side can hold two Minions in each Sector.

03

Use your Active

Your Active skill is a once-per-battle tactical move. It costs Energy, so timing matters.

04

Attack

Your Minions attack automatically in deployment order. Defenders do not hit back during your attack.

05

Read the boss

The Moderator takes its turn. Mentality lets you preview more upcoming enemy intents.

06

Finish by round 10

Drop the enemy Commander to zero. At timeout, remaining Commander HP plus board power decides the winner.

Cards and skills

Your collection grows with you.

Everyone begins with 8 cards. Levels and PvE wins unlock the main path; optional Creator and Indie milestones unlock specialist cards in the 82-card collection.

Exactly 8 cards

Your battle squad has eight different unlocked Minions. There are no duplicates.

Unlock, never consume

Cards stay in your collection. Playing or losing a battle cannot remove them.

Printed rules are real

Rarity has no hidden power multiplier. Read the cost, ATK, HP, and ability.

Active skill

One manual move you can use once per battle. It costs Energy.

Passive skill

One automatic rule that stays active for the whole battle.

Level 1
Active

Hotfix Hammer, Runtime Skip, Social Patch

Passive

Reinforced Kernel, Quick Boot

Level 3
Active

Brute Force

Passive

Deep Buffer

Level 5
Active

Packet Route

Passive

Sector Cache

Level 7
Active

Rally Ping

Passive

Last Stand

Level 9
Passive

Adaptive Routing

A verified PvE win currently gives25 XP + 20 Broin

Every 200 total XP adds another profile level.

Tiny dictionary

The only words you need.

Commander
Your profile card and life total. At zero HP, you lose.
Minion
A card you deploy onto the board. It has ATK, HP, cost, and sometimes an ability.
Energy
The resource used to play cards and Active skills. It refills every round.
Sector
One of the three battle lanes. Each side has two Minion slots per Sector.
ATK
Attack damage dealt by a Minion.
HP
Health. Damage stays on Minions until they are removed or healed.
Shield
Damage protection. Shield is consumed before HP.
Intent
What The Moderator plans to do on a future turn.

Common questions

Still wondering?

Do I need an account?+

No for a practice battle. Yes if you want your deck saved and your wins, XP, Broin, cards, or profile progress recorded.

Do I spend or lose cards in battle?+

No. Unlocked cards stay in your collection. A defeated Minion only leaves the current battle.

Does a Legendary card secretly get stronger?+

No. Rarity describes collection status and card identity. The printed cost, ATK, HP, and ability are the actual rules.

Is Arena pay-to-win?+

No. The current build has no paid stat boosts, card packs, duplicate upgrades, crafting, trading, or hidden rarity multiplier.

Why did my stat not change immediately?+

Your profile is calculated from verified Breach activity. Finish the activity, return to Arena, and refresh the Lobby so it can load the latest snapshot.

What is Broin?+

Broin is Breach Points: an account reward used across Breach progression. A verified PvE win currently awards 20 Broin.

That is enough theory

Build a squad. Break a signal.

The Lobby will show your current stats, unlocked cards, and available skills.

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