Zero Cooldown
Zero Cooldown is a 3-Energy rare CHA Minion with 4 ATK and 3 HP. Deploy: recover 1 Energy (shared 2/turn limit).
“Patience is a debuff.”
Energy3
Attack4
Health3
Affinitycha
Unlock requirementReach Breach Level 10
What this card contributes
Energy tempo that helps another card follow in the same turn.
When to play it
Sequence it before your expensive play and track the shared 2-Energy recovery budget. At 3 Energy it can define an early round or become one half of a late two-card turn.
CHA scaling
CHA Minions convert Charisma into attack and health while healing or improving allies.
What to avoid
Cards and combos cannot recover more than 2 Energy per Commander turn, and unused Energy does not carry over.