BreachArena Intel
2countermeasure · commonNot Today, Zero-DayArm. Before an event deals 3+ Commander damage, reduce it by 3, then consume this.One-shot
common · countermeasure Special

Not Today, Zero-Day

Not Today, Zero-Day is a 2-Energy common countermeasure. Arm. Before an event deals 3+ Commander damage, reduce it by 3, then consume this.

Exploit postponed pending calendar availability.
Energy2
Typecountermeasure
IntegrityOne-shot
Raritycommon
Unlock requirementNull Horizon tutorial collection
Battle role

What this card contributes

A visible Countermeasure that blunts the next large Commander-damage event.

Best timing

When to play it

Arm it before a likely breach or direct-damage boss Intent that can deal at least three Commander damage at once.

Card lifespan

One-shot resolution

This Countermeasure stays visible and armed until its condition fires, then enters your Graveyard.

Misplay warning

What to avoid

Small damage events do not trigger it, and it is consumed after activation.

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