US Video Game Market — January 2026: Subscriptions Breach New Revenue Ceiling
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US Video Game Market — January 2026: Subscriptions Breach New Revenue Ceiling

Developer

Circana (market data and analysis)

Deployment

2026

Mission Intelligence

Mission intelligence: The US January 2026 video game market logged $4.3 billion in consumer spend, with non-mobile subscription services delivering a critical $596 million payload. This marks a 3% overall rise, powered by a 23% surge in subscription revenue. The data confirms a structural shift toward recurring access models and platform-driven libraries. Studios optimizing for subscription ecosystems, live ops, and retention loops gain long-term visibility and revenue stability.

#economy
#subscriptionservices
#monetization
#markettrends

Sector Signals

1 Packets Received

Data Repository

Publisher

Direct Transmission

247

Favorites

4.9

Rank